public sealed class CreateGameServerConfigRequest : IMessage<CreateGameServerConfigRequest>, IEquatable<CreateGameServerConfigRequest>, IDeepCloneable<CreateGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.CreateGameServerConfig.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `CreateGameServerConfigRequest` class, which is a request message used within the `GameServerConfigsService.CreateGameServerConfig` method for creating game server configurations."],["The `CreateGameServerConfigRequest` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, enabling functionality such as deep cloning and equality comparisons."],["The class includes properties such as `ConfigId`, `GameServerConfig`, and `Parent`, which are essential for specifying the configuration ID, the configuration details, and the parent deployment location, respectively, when making a request."],["There are two constructors available: a default constructor for basic instantiation and another to instantiate the class while passing another instance of the `CreateGameServerConfigRequest`."],["This page also provides links to the different versions of this class, ranging from version 1.1.0 up to the latest version 2.2.0."]]],[]]