public sealed class CreateGameServerConfigRequest : IMessage<CreateGameServerConfigRequest>, IEquatable<CreateGameServerConfigRequest>, IDeepCloneable<CreateGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.CreateGameServerConfig.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["`CreateGameServerConfigRequest` is a request message for creating a game server configuration within the GameServerConfigsService, and it is under version 1.1.0, with the latest version being 2.2.0."],["This class inherits from `Object` and implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, for functionalities like message handling, comparison, deep cloning, and buffering."],["The `CreateGameServerConfigRequest` class has properties like `ConfigId`, `GameServerConfig`, and `Parent`, which are required to define the configuration ID, the game server configuration details, and the parent resource name respectively."],["Two constructors are available: a default constructor and another that takes another `CreateGameServerConfigRequest` object to create a new instance."],["The class contains a property named `ParentAsGameServerDeploymentName`, which provides a typed view of the `Parent` property as a `GameServerDeploymentName` object."]]],[]]