public sealed class DeployedFleetDetails : IMessage<DeployedFleetDetails>, IEquatable<DeployedFleetDetails>, IDeepCloneable<DeployedFleetDetails>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `DeployedFleetDetails` class provides information about a deployed Agones fleet within the Google Cloud Gaming service, specifically in version 1.3.0 of the `Google.Cloud.Gaming.V1` library."],["This class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, enabling features like message handling, equality checks, deep cloning, and buffer message capabilities."],["It includes properties for `DeployedAutoscaler` and `DeployedFleet`, which are of types `DeployedFleetDetails.Types.DeployedFleetAutoscaler` and `DeployedFleetDetails.Types.DeployedFleet` respectively, giving details on the autoscaler and the fleet itself."],["The `DeployedFleetDetails` class offers two constructors: a default constructor and a copy constructor that takes another `DeployedFleetDetails` object as input."]]],[]]