public sealed class GkeClusterReference : IMessage<GkeClusterReference>, IEquatable<GkeClusterReference>, IDeepCloneable<GkeClusterReference>, IBufferMessage, IMessage
{cluster}
If project and location are not specified, the project and location of the
GameServerCluster resource are used to generate the full name of the
GKE cluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page documents the `GkeClusterReference` class, which is a reference to a Google Kubernetes Engine (GKE) cluster within the `Google.Cloud.Gaming.V1` namespace."],["The `GkeClusterReference` class implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing capabilities for message handling, equality checks, deep cloning, and buffer-based operations."],["The class has two constructors: a default constructor and a copy constructor that takes another `GkeClusterReference` object as a parameter."],["The class contains a `Cluster` property, which is a string that represents the full or partial name of the GKE cluster, accepting various formats for specifying the cluster's location."],["There are multiple versions of the `GkeClusterReference` available, with version 2.2.0 being the latest and a list of previous versions included."]]],[]]