public RepeatedField<LabelSelector> Selectors { get; }
Labels used to identify the game server clusters to which this Agones
scaling config applies. A game server cluster is subject to this Agones
scaling config if its labels match any of the selector entries.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["`ScalingConfig` is an autoscaling configuration class for Agones fleets, designed to manage the scaling of game server resources."],["This class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role in managing structured data and supporting cloning and comparisons."],["`ScalingConfig` includes properties like `FleetAutoscalerSpec`, `Name`, `Schedules`, and `Selectors` which are used to define the rules and scope of the autoscaling process."],["It has two constructors: a default constructor and one that takes another `ScalingConfig` object as a parameter, allowing for the creation of new instances and the copying of existing ones."],["The `ScalingConfig` class is part of the `Google.Cloud.Gaming.V1` namespace and is found within the `Google.Cloud.Gaming.V1.dll` assembly."]]],[]]