public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `FetchDeploymentStateRequest` class is used to request the state of a game server deployment in the Google Cloud Gaming service."],["This class implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, supporting serialization, comparison, deep cloning, and efficient message handling."],["The `FetchDeploymentStateRequest` class inherits from `Object` and includes methods for handling its hash code, type, cloning, and string representation."],["The `FetchDeploymentStateRequest` requires the name of the game server deployment, with the format `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`, as a string property for its request."],["This class is contained within the `Google.Cloud.Gaming.V1` namespace in the `Google.Cloud.Gaming.V1.dll` assembly."]]],[]]