public sealed class GkeClusterReference : IMessage<GkeClusterReference>, IEquatable<GkeClusterReference>, IDeepCloneable<GkeClusterReference>, IBufferMessage, IMessage
{cluster}
If project and location are not specified, the project and location of the
GameServerCluster resource are used to generate the full name of the
GKE cluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `GkeClusterReference` class in the `Google.Cloud.Gaming.V1` namespace serves as a reference to a GKE cluster."],["The latest version is 2.2.0, while the current context is within version 1.3.0's documentation."],["`GkeClusterReference` implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, equality checks, deep cloning, and buffer management."],["This class has two constructors, a default one and one that takes another `GkeClusterReference` object as a parameter for creating a new reference based on an existing one."],["The `Cluster` property allows for setting or getting the name of a GKE cluster, which can be specified in full, partial, or abbreviated formats, with the system filling in project and location if omitted."]]],[]]