[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of FleetConfig is 2.2.0, with multiple prior versions available, dating back to 1.1.0."],["FleetConfig is a class used for managing configurations of fleets within the Agones framework, inheriting from Object and implementing several interfaces including IMessage, IEquatable, IDeepCloneable, and IBufferMessage."],["It is found within the `Google.Cloud.Gaming.V1` namespace and is located within the `Google.Cloud.Gaming.V1.dll` assembly."],["It contains two constructors: a default constructor `FleetConfig()` and a constructor that accepts another `FleetConfig` object, `FleetConfig(FleetConfig other)`."],["The class features two properties: `FleetSpec`, which stores the Agones fleet spec as a string, and `Name`, which holds the name of the FleetConfig as a string."]]],[]]