public sealed class GetGameServerClusterRequest : IMessage<GetGameServerClusterRequest>, IEquatable<GetGameServerClusterRequest>, IDeepCloneable<GetGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.GetGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version available for `GetGameServerClusterRequest` is 2.2.0, but this documentation is for version 1.1.0."],["`GetGameServerClusterRequest` is a request message used for retrieving a specific game server cluster using the `GameServerClustersService.GetGameServerCluster`."],["It inherits from `Object` and implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The `GetGameServerClusterRequest` class contains properties such as `GameServerClusterName` and `Name`, where `Name` is a required string property specifying the name of the cluster to be retrieved using the format `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`."],["There are two constructors for this class: a default constructor and a copy constructor, that uses another instance of `GetGameServerClusterRequest` to create a new instance."]]],[]]