public sealed class GkeClusterReference : IMessage<GkeClusterReference>, IEquatable<GkeClusterReference>, IDeepCloneable<GkeClusterReference>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class GkeClusterReference.
{cluster}
If project and location are not specified, the project and location of the
GameServerCluster resource are used to generate the full name of the
GKE cluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `GkeClusterReference` class within the Game Services v1 API, specifically version 2.1.0."],["`GkeClusterReference` is a class that serves as a reference to a GKE cluster, inheriting from `Object` and implementing multiple interfaces like `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class includes two constructors: a default constructor and a copy constructor that takes another `GkeClusterReference` object."],["The class contains a `Cluster` property, which is a string representing the name of the GKE cluster and can be in various formats."],["Multiple versions of this API are available, ranging from version 1.1.0 to the latest version 2.2.0."]]],[]]