public sealed class GkeClusterReference : IMessage<GkeClusterReference>, IEquatable<GkeClusterReference>, IDeepCloneable<GkeClusterReference>, IBufferMessage, IMessage
{cluster}
If project and location are not specified, the project and location of the
GameServerCluster resource are used to generate the full name of the
GKE cluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-04-17 UTC."],[[["This document outlines the `GkeClusterReference` class, which serves as a reference to a Google Kubernetes Engine (GKE) cluster."],["The `GkeClusterReference` class is part of the `Google.Cloud.Gaming.V1` namespace and is implemented within the `Google.Cloud.Gaming.V1.dll` assembly."],["This class implements interfaces like `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits members from the `Object` class."],["There are two constructors for `GkeClusterReference`, one default and another that accepts another `GkeClusterReference` object for deep cloning purposes."],["It has a `Cluster` property of type string that represents the full or partial name of a GKE cluster, with various acceptable formats for specifying the cluster's location and project."]]],[]]