public sealed class PreviewDeleteGameServerClusterResponse : IMessage<PreviewDeleteGameServerClusterResponse>, IEquatable<PreviewDeleteGameServerClusterResponse>, IDeepCloneable<PreviewDeleteGameServerClusterResponse>, IBufferMessage, IMessage
Response message for
GameServerClustersService.PreviewDeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides detailed information about the `PreviewDeleteGameServerClusterResponse` class within the `Google.Cloud.Gaming.V1` namespace, specifically for version 1.1.0."],["`PreviewDeleteGameServerClusterResponse` is a response message used by `GameServerClustersService.PreviewDeleteGameServerCluster` and implements interfaces like `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class inherits from `Object` and includes inherited members such as `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()`."],["It includes two constructors: a default one and another that takes a `PreviewDeleteGameServerClusterResponse` object as a parameter for creating a new response object based on an existing one."],["The class has two main properties: `Etag` (a string representing the ETag of the game server cluster) and `TargetState` (of type `TargetState`), which represents the target state."]]],[]]