public sealed class PreviewCreateGameServerClusterResponse : IMessage<PreviewCreateGameServerClusterResponse>, IEquatable<PreviewCreateGameServerClusterResponse>, IDeepCloneable<PreviewCreateGameServerClusterResponse>, IBufferMessage, IMessage
Response message for
GameServerClustersService.PreviewCreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document describes the `PreviewCreateGameServerClusterResponse` class, which is the response message for the `GameServerClustersService.PreviewCreateGameServerCluster` method within the Google Cloud Gaming V1 API."],["The `PreviewCreateGameServerClusterResponse` class implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, equality checks, deep cloning, and buffer manipulation."],["The class inherits from the base `Object` class, and the specific class has access to the `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()` inherited members of object."],["The class includes two constructors: a default constructor and one that accepts another `PreviewCreateGameServerClusterResponse` object for initialization."],["The `PreviewCreateGameServerClusterResponse` class has two properties, `Etag` of type `string` and `TargetState` of type `TargetState`, which represent the ETag and the target state of the game server cluster, respectively."]]],[]]