public sealed class GetGameServerDeploymentRolloutRequest : IMessage<GetGameServerDeploymentRolloutRequest>, IEquatable<GetGameServerDeploymentRolloutRequest>, IDeepCloneable<GetGameServerDeploymentRolloutRequest>, IBufferMessage, IMessage
Request message for
GameServerDeploymentsService.GetGameServerDeploymentRollout.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document describes the `GetGameServerDeploymentRolloutRequest` class, which is a request message used by the `GameServerDeploymentsService` to get a game server deployment rollout."],["The `GetGameServerDeploymentRolloutRequest` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, allowing it to interact with Protobuf and be cloned."],["The class has two constructors, one default and another that copies an existing `GetGameServerDeploymentRolloutRequest` object, and it includes properties for `GameServerDeploymentName` and `Name`, which are used to specify the deployment to retrieve."],["This page covers the `GetGameServerDeploymentRolloutRequest` class within version 1.1.0, with links available to other versions ranging from 1.2.0 up to the latest version 2.2.0."]]],[]]