public sealed class DeleteGameServerClusterRequest : IMessage<DeleteGameServerClusterRequest>, IEquatable<DeleteGameServerClusterRequest>, IDeepCloneable<DeleteGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.DeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides details for the `DeleteGameServerClusterRequest` class, which is used to request the deletion of a game server cluster in the Google Cloud Gaming service."],["The `DeleteGameServerClusterRequest` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, for message handling and object comparison."],["The class offers two constructors: a default constructor and one that takes another `DeleteGameServerClusterRequest` object as a parameter to create a new instance."],["The `Name` property, which is required, specifies the fully-qualified name of the game server cluster to be deleted and also has a `GameServerClusterName`-typed view available."],["The document is versioned, showing multiple previous versions of this documentation, with version 2.2.0 being the latest."]]],[]]