public sealed class CreateGameServerDeploymentRequest : IMessage<CreateGameServerDeploymentRequest>, IEquatable<CreateGameServerDeploymentRequest>, IDeepCloneable<CreateGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.CreateGameServerDeployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document describes the `CreateGameServerDeploymentRequest` class, which is used to send requests for creating a game server deployment in the Google Cloud Gaming service, specifically within version 1.1.0."],["The `CreateGameServerDeploymentRequest` class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role in message handling and data management."],["The class has a constructor to create a new request and another to copy an existing request, allowing for flexibility in constructing the object."],["The `CreateGameServerDeploymentRequest` requires properties like `DeploymentId`, `GameServerDeployment`, and `Parent` to specify the deployment's ID, the deployment resource itself, and the parent resource's name, respectively, all of which are essential for creating a game server deployment."],["The document shows that version 2.2.0 is the most recent version available, while the document specifically outlines version 1.1.0, demonstrating the progression of the API across several versions."]]],[]]