public sealed class PreviewGameServerDeploymentRolloutResponse : IMessage<PreviewGameServerDeploymentRolloutResponse>, IEquatable<PreviewGameServerDeploymentRolloutResponse>, IDeepCloneable<PreviewGameServerDeploymentRolloutResponse>, IBufferMessage, IMessage
Response message for PreviewGameServerDeploymentRollout.
This has details about the Agones fleet and autoscaler to be actuated.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `PreviewGameServerDeploymentRolloutResponse` class provides details about the Agones fleet and autoscaler, which are part of the game server deployment rollout process."],["This class implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, for message handling, comparison, cloning, and buffered message operations."],["It is found within the `Google.Cloud.Gaming.V1` namespace and is included in the `Google.Cloud.Gaming.V1.dll` assembly, offering a core component for game server management."],["The class includes properties such as `Etag`, `TargetState`, and `Unavailable` to manage the ETag, deployment's target state, and any unreachable locations respectively."],["The class has 2 constructors, one default and one that takes in another `PreviewGameServerDeploymentRolloutResponse` as an argument, which copies the data in the `other` argument into the newly created class."]]],[]]