public sealed class GkeClusterReference : IMessage<GkeClusterReference>, IEquatable<GkeClusterReference>, IDeepCloneable<GkeClusterReference>, IBufferMessage, IMessage
{cluster}
If project and location are not specified, the project and location of the
GameServerCluster resource are used to generate the full name of the
GKE cluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of the GkeClusterReference documentation is 2.2.0, with older versions ranging down to 1.1.0 available."],["GkeClusterReference is a class that serves as a reference to a Google Kubernetes Engine (GKE) cluster within the Google Cloud Gaming service."],["This class inherits from `Object` and implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The GkeClusterReference class has two constructors, a default and a copy constructor that takes another GkeClusterReference object as a parameter."],["The `Cluster` property of `GkeClusterReference` is a string representing the name of a GKE cluster, which can be specified using a few different formats, including a partial name."]]],[]]