public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage details the `FetchDeploymentStateRequest` class, which is used to request the state of a game server deployment."],["The `FetchDeploymentStateRequest` class is part of the `Google.Cloud.Gaming.V1` namespace and is found in the `Google.Cloud.Gaming.V1.dll` assembly."],["The class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, extending its functionality within the .NET ecosystem."],["The latest version is `2.2.0`, and other available versions include `2.1.0`, `2.0.0`, `1.4.0`, `1.3.0`, `1.2.0`, and `1.1.0` which are all listed on the webpage."],["It includes a `Name` property of type string that allows you to get or set the name of a game server deployment using the required format: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`."]]],[]]