public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage details the `FetchDeploymentStateRequest` class, which is used to request the state of a game server deployment."],["The `FetchDeploymentStateRequest` class is part of the `Google.Cloud.Gaming.V1` namespace and is found in the `Google.Cloud.Gaming.V1.dll` assembly."],["The class implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The latest version of `FetchDeploymentStateRequest` is 2.2.0, with several previous versions listed going back to version 1.1.0."],["`FetchDeploymentStateRequest` includes a constructor and a `Name` property, with the name being a required parameter specifying the game server deployment path."]]],[]]