public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class FetchDeploymentStateRequest.
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of the `FetchDeploymentStateRequest` class is 2.2.0, which can be found in the provided links."],["This class is part of the Game Services v1 API, specifically designed for handling deployment state requests."],["The `FetchDeploymentStateRequest` class implements multiple interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["It requires a \"name\" property, which specifies the game server deployment's location and identifier, as structured in a specific format."],["The class can be constructed using a default constructor, or by using another `FetchDeploymentStateRequest` object."]]],[]]