public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage provides documentation for the `FetchDeploymentStateRequest` class within the `Google.Cloud.Gaming.V1` namespace, used for requesting the state of a game server deployment."],["The `FetchDeploymentStateRequest` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from the `Object` class."],["The latest version documented is 2.2.0, and multiple versions are available for reference, from 1.1.0 to 2.2.0."],["The class has two constructors: a default constructor and one that takes another `FetchDeploymentStateRequest` object as a parameter for cloning."],["The `Name` property is a required string representing the game server deployment's name in the format `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`."]]],[]]