public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of the `FetchDeploymentStateRequest` is 2.2.0, with other versions available including 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0."],["`FetchDeploymentStateRequest` is a message class used for requesting the state of a game server deployment within the `Google.Cloud.Gaming.V1` namespace."],["This class inherits from `System.Object` and implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["It contains two constructors, one default and one that accepts another `FetchDeploymentStateRequest` as a parameter for cloning."],["The `Name` property, of type `string`, is required and represents the full resource name of the game server deployment."]]],[]]