public sealed class DeleteGameServerClusterRequest : IMessage<DeleteGameServerClusterRequest>, IEquatable<DeleteGameServerClusterRequest>, IDeepCloneable<DeleteGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.DeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `DeleteGameServerClusterRequest` class, which is used to request the deletion of a game server cluster within the Google Cloud Gaming service, specifically in version 2.0.0 of the API."],["The `DeleteGameServerClusterRequest` class inherits from `Object` and implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, all of which are necessary for interacting with Google Cloud services."],["The class has two constructors: a default constructor and a copy constructor, which allows creating a new instance based on an existing `DeleteGameServerClusterRequest` object."],["The primary properties of the class include `GameServerClusterName` (a typed view of the resource name) and `Name`, which is the string representation of the game server cluster's name to be deleted, adhering to a specific format."],["The document shows multiple versions of the API, with the latest version being 2.2.0, and shows several versions prior going back to 1.1.0."]]],[]]