public sealed class DeleteGameServerClusterRequest : IMessage<DeleteGameServerClusterRequest>, IEquatable<DeleteGameServerClusterRequest>, IDeepCloneable<DeleteGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.DeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `DeleteGameServerClusterRequest` class, which is used to request the deletion of a game server cluster within the Google Cloud Gaming service, specifically in version 1.2.0 of the library."],["The `DeleteGameServerClusterRequest` class inherits from `Object` and implements multiple interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, equality comparison, deep cloning, and buffer manipulation."],["The class has two constructors, one parameterless and another that accepts another `DeleteGameServerClusterRequest` instance for creating a copy."],["It includes properties like `GameServerClusterName` and `Name` for specifying the target game server cluster to be deleted using its name."],["The `DeleteGameServerClusterRequest` is defined within the `Google.Cloud.Gaming.V1` namespace and is part of the `Google.Cloud.Gaming.V1.dll` assembly."]]],[]]