public sealed class DeleteGameServerClusterRequest : IMessage<DeleteGameServerClusterRequest>, IEquatable<DeleteGameServerClusterRequest>, IDeepCloneable<DeleteGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.DeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `DeleteGameServerClusterRequest` class, which is used to request the deletion of a game server cluster within the Google Cloud Gaming service, specifically in version 1.3.0 of the library."],["The `DeleteGameServerClusterRequest` class inherits from multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role in message handling, comparison, cloning, and buffering within the Google.Protobuf framework."],["The class has two constructors: a default one and another that takes an existing `DeleteGameServerClusterRequest` object to create a copy."],["The class's key properties include `GameServerClusterName` and `Name`, with the `Name` property specifying the resource name of the game server cluster to be deleted, following a defined format."],["The document shows the latest version to be 2.2.0, and that there are several other versions between 1.1.0 and 2.2.0."]]],[]]