public sealed class UpdateGameServerDeploymentRequest : IMessage<UpdateGameServerDeploymentRequest>, IEquatable<UpdateGameServerDeploymentRequest>, IDeepCloneable<UpdateGameServerDeploymentRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class UpdateGameServerDeploymentRequest.
Request message for GameServerDeploymentsService.UpdateGameServerDeployment.
Only allows updates for labels.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eUpdateGameServerDeploymentRequest\u003c/code\u003e class is part of the Google Cloud for Games v1beta API and is used to request updates to a game server deployment.\u003c/p\u003e\n"],["\u003cp\u003eThis class allows for updates to labels of a GameServerDeployment.\u003c/p\u003e\n"],["\u003cp\u003eThe class inherits from \u003ccode\u003eobject\u003c/code\u003e and implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt has two constructors: a default one, and one that accepts another \u003ccode\u003eUpdateGameServerDeploymentRequest\u003c/code\u003e instance as a parameter.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUpdateGameServerDeploymentRequest\u003c/code\u003e class has two properties: \u003ccode\u003eGameServerDeployment\u003c/code\u003e, which specifies the deployment to be updated, and \u003ccode\u003eUpdateMask\u003c/code\u003e, which indicates the fields to be updated.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class UpdateGameServerDeploymentRequest (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.UpdateGameServerDeploymentRequest)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.UpdateGameServerDeploymentRequest)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.UpdateGameServerDeploymentRequest) \n\n public sealed class UpdateGameServerDeploymentRequest : IMessage\u003cUpdateGameServerDeploymentRequest\u003e, IEquatable\u003cUpdateGameServerDeploymentRequest\u003e, IDeepCloneable\u003cUpdateGameServerDeploymentRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class UpdateGameServerDeploymentRequest.\n\nRequest message for GameServerDeploymentsService.UpdateGameServerDeployment.\nOnly allows updates for labels. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e UpdateGameServerDeploymentRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[UpdateGameServerDeploymentRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.UpdateGameServerDeploymentRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[UpdateGameServerDeploymentRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.UpdateGameServerDeploymentRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[UpdateGameServerDeploymentRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.UpdateGameServerDeploymentRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### UpdateGameServerDeploymentRequest()\n\n public UpdateGameServerDeploymentRequest()\n\n### UpdateGameServerDeploymentRequest(UpdateGameServerDeploymentRequest)\n\n public UpdateGameServerDeploymentRequest(UpdateGameServerDeploymentRequest other)\n\nProperties\n----------\n\n### GameServerDeployment\n\n public GameServerDeployment GameServerDeployment { get; set; }\n\nRequired. The game server delpoyment to be updated.\nOnly fields specified in update_mask are updated.\n\n### UpdateMask\n\n public FieldMask UpdateMask { get; set; }\n\nRequired. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask"]]