[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference information for the `GameServerClustersServiceClientBuilder` class, part of the Google Cloud for Games v1beta API, designed for building and configuring `GameServerClustersServiceClient` instances."],["The `GameServerClustersServiceClientBuilder` class inherits from `ClientBuilderBase` and offers methods to build the client both synchronously and asynchronously using `Build()` and `BuildAsync(CancellationToken)`."],["The builder allows configuration of credentials, endpoints, and other settings for the `GameServerClustersServiceClient` through properties such as `Settings`, as well as inherited members like `Endpoint`, `Logger`, and `ChannelCredentials`."],["The latest version available for the client is 2.0.0-beta03, with previous versions 2.0.0-beta02 and 1.0.0-beta09 also listed for reference."],["The `GameServerClustersServiceClientBuilder` is made with default settings using the `GameServerClustersServiceClientBuilder()` constructor, and it has methods to get the current channel pool being used."]]],[]]