public sealed class UpdateGameServerDeploymentRequest : IMessage<UpdateGameServerDeploymentRequest>, IEquatable<UpdateGameServerDeploymentRequest>, IDeepCloneable<UpdateGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.UpdateGameServerDeployment. Only allows updates for labels.
Implements
IMessage<UpdateGameServerDeploymentRequest>, IEquatable<UpdateGameServerDeploymentRequest>, IDeepCloneable<UpdateGameServerDeploymentRequest>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Constructors
UpdateGameServerDeploymentRequest()
public UpdateGameServerDeploymentRequest()
UpdateGameServerDeploymentRequest(UpdateGameServerDeploymentRequest)
public UpdateGameServerDeploymentRequest(UpdateGameServerDeploymentRequest other)
Parameter | |
---|---|
Name | Description |
other | UpdateGameServerDeploymentRequest |
Properties
GameServerDeployment
public GameServerDeployment GameServerDeployment { get; set; }
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
Property Value | |
---|---|
Type | Description |
GameServerDeployment |
UpdateMask
public FieldMask UpdateMask { get; set; }
Required. Mask of fields to update. At least one path must be supplied in
this field. For the FieldMask
definition, see
https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
Property Value | |
---|---|
Type | Description |
FieldMask |