public sealed class GameServerDeploymentRollout : IMessage<GameServerDeploymentRollout>, IEquatable<GameServerDeploymentRollout>, IDeepCloneable<GameServerDeploymentRollout>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class GameServerDeploymentRollout.
The game server deployment rollout which represents the desired rollout
state.
public RepeatedField<GameServerConfigOverride> GameServerConfigOverrides { get; }
Contains the game server config rollout overrides. Overrides are processed
in the order they are listed. Once a match is found for a realm, the rest
of the list is not processed.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eGameServerDeploymentRollout\u003c/code\u003e class in the Google Cloud for Games v1beta API represents the desired rollout state for game server deployments.\u003c/p\u003e\n"],["\u003cp\u003eThis class is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta\u003c/code\u003e namespace and is implemented in the \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"],["\u003cp\u003eIt allows for specifying a \u003ccode\u003eDefaultGameServerConfig\u003c/code\u003e that applies to all realms and \u003ccode\u003eGameServerConfigOverrides\u003c/code\u003e to customize configurations for specific realms.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes properties for managing resource metadata like creation time (\u003ccode\u003eCreateTime\u003c/code\u003e), last-modified time (\u003ccode\u003eUpdateTime\u003c/code\u003e), and an ETag (\u003ccode\u003eEtag\u003c/code\u003e).\u003c/p\u003e\n"],["\u003cp\u003eIt offers constructors to create a new \u003ccode\u003eGameServerDeploymentRollout\u003c/code\u003e instance or copy an existing one, and implements interfaces like \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class GameServerDeploymentRollout (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerDeploymentRollout)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.GameServerDeploymentRollout)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.GameServerDeploymentRollout) \n\n public sealed class GameServerDeploymentRollout : IMessage\u003cGameServerDeploymentRollout\u003e, IEquatable\u003cGameServerDeploymentRollout\u003e, IDeepCloneable\u003cGameServerDeploymentRollout\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class GameServerDeploymentRollout.\n\nThe game server deployment rollout which represents the desired rollout\nstate. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GameServerDeploymentRollout \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[GameServerDeploymentRollout](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerDeploymentRollout), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[GameServerDeploymentRollout](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerDeploymentRollout), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[GameServerDeploymentRollout](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerDeploymentRollout), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### GameServerDeploymentRollout()\n\n public GameServerDeploymentRollout()\n\n### GameServerDeploymentRollout(GameServerDeploymentRollout)\n\n public GameServerDeploymentRollout(GameServerDeploymentRollout other)\n\nProperties\n----------\n\n### CreateTime\n\n public Timestamp CreateTime { get; set; }\n\nOutput only. The creation time.\n\n### DefaultGameServerConfig\n\n public string DefaultGameServerConfig { get; set; }\n\nThe default game server config is applied to all realms unless overridden\nin the rollout. For example,\n\n`projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.\n\n### Etag\n\n public string Etag { get; set; }\n\nETag of the resource.\n\n### GameServerConfigOverrides\n\n public RepeatedField\u003cGameServerConfigOverride\u003e GameServerConfigOverrides { get; }\n\nContains the game server config rollout overrides. Overrides are processed\nin the order they are listed. Once a match is found for a realm, the rest\nof the list is not processed.\n\n### GameServerDeploymentRolloutName\n\n public GameServerDeploymentRolloutName GameServerDeploymentRolloutName { get; set; }\n\n[GameServerDeploymentRolloutName](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerDeploymentRolloutName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerDeploymentRollout#Google_Cloud_Gaming_V1Beta_GameServerDeploymentRollout_Name) resource name\nproperty.\n\n### Name\n\n public string Name { get; set; }\n\nThe resource name of the game server deployment rollout. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.\nFor example,\n\n`projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.\n\n### UpdateTime\n\n public Timestamp UpdateTime { get; set; }\n\nOutput only. The last-modified time."]]