public sealed class PreviewDeleteGameServerClusterResponse : IMessage<PreviewDeleteGameServerClusterResponse>, IEquatable<PreviewDeleteGameServerClusterResponse>, IDeepCloneable<PreviewDeleteGameServerClusterResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class PreviewDeleteGameServerClusterResponse.
Response message for
GameServerClustersService.PreviewDeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe \u003ccode\u003ePreviewDeleteGameServerClusterResponse\u003c/code\u003e class is part of the Google Cloud for Games v1beta API, specifically within the \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta\u003c/code\u003e namespace.\u003c/p\u003e\n"],["\u003cp\u003eThis class serves as the response message for the \u003ccode\u003eGameServerClustersService.PreviewDeleteGameServerCluster\u003c/code\u003e method, indicating the outcome of a previewed deletion operation.\u003c/p\u003e\n"],["\u003cp\u003eIt implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, ensuring compatibility with various .NET functionalities.\u003c/p\u003e\n"],["\u003cp\u003eThe class has properties such as \u003ccode\u003eEtag\u003c/code\u003e (a string representing the game server cluster's ETag) and \u003ccode\u003eTargetState\u003c/code\u003e (a \u003ccode\u003eTargetState\u003c/code\u003e object representing the target state), to provide details on the intended changes.\u003c/p\u003e\n"],["\u003cp\u003eThe class has a constructor that can be used to instantiate \u003ccode\u003ePreviewDeleteGameServerClusterResponse\u003c/code\u003e objects, which also includes an overloaded version that accepts another \u003ccode\u003ePreviewDeleteGameServerClusterResponse\u003c/code\u003e object as a parameter.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class PreviewDeleteGameServerClusterResponse (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterResponse)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterResponse)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterResponse) \n\n public sealed class PreviewDeleteGameServerClusterResponse : IMessage\u003cPreviewDeleteGameServerClusterResponse\u003e, IEquatable\u003cPreviewDeleteGameServerClusterResponse\u003e, IDeepCloneable\u003cPreviewDeleteGameServerClusterResponse\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class PreviewDeleteGameServerClusterResponse.\n\nResponse message for\nGameServerClustersService.PreviewDeleteGameServerCluster. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e PreviewDeleteGameServerClusterResponse \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[PreviewDeleteGameServerClusterResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterResponse), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[PreviewDeleteGameServerClusterResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterResponse), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[PreviewDeleteGameServerClusterResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterResponse), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### PreviewDeleteGameServerClusterResponse()\n\n public PreviewDeleteGameServerClusterResponse()\n\n### PreviewDeleteGameServerClusterResponse(PreviewDeleteGameServerClusterResponse)\n\n public PreviewDeleteGameServerClusterResponse(PreviewDeleteGameServerClusterResponse other)\n\nProperties\n----------\n\n### Etag\n\n public string Etag { get; set; }\n\nThe ETag of the game server cluster.\n\n### TargetState\n\n public TargetState TargetState { get; set; }\n\nThe target state."]]