public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class GetGameServerConfigRequest.
Request message for GameServerConfigsService.GetGameServerConfig.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eGetGameServerConfigRequest\u003c/code\u003e class is 2.0.0-beta03, which is part of the Google Cloud for Games v1beta API.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGetGameServerConfigRequest\u003c/code\u003e is a request message used to retrieve a specific game server configuration within the Google Cloud for Games service, and is also an inheritor of the object class.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing various functionalities like deep cloning and message handling.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGetGameServerConfigRequest\u003c/code\u003e class has properties such as \u003ccode\u003eGameServerConfigName\u003c/code\u003e (a typed view) and \u003ccode\u003eName\u003c/code\u003e (a string), with the latter defining the full path of the requested game server configuration.\u003c/p\u003e\n"],["\u003cp\u003eThe namespace for this class is \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta\u003c/code\u003e, and it's found in the \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class GetGameServerConfigRequest (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GetGameServerConfigRequest)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.GetGameServerConfigRequest)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.GetGameServerConfigRequest) \n\n public sealed class GetGameServerConfigRequest : IMessage\u003cGetGameServerConfigRequest\u003e, IEquatable\u003cGetGameServerConfigRequest\u003e, IDeepCloneable\u003cGetGameServerConfigRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class GetGameServerConfigRequest.\n\nRequest message for GameServerConfigsService.GetGameServerConfig. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GetGameServerConfigRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[GetGameServerConfigRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GetGameServerConfigRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[GetGameServerConfigRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GetGameServerConfigRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[GetGameServerConfigRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GetGameServerConfigRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### GetGameServerConfigRequest()\n\n public GetGameServerConfigRequest()\n\n### GetGameServerConfigRequest(GetGameServerConfigRequest)\n\n public GetGameServerConfigRequest(GetGameServerConfigRequest other)\n\nProperties\n----------\n\n### GameServerConfigName\n\n public GameServerConfigName GameServerConfigName { get; set; }\n\n[GameServerConfigName](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerConfigName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GetGameServerConfigRequest#Google_Cloud_Gaming_V1Beta_GetGameServerConfigRequest_Name) resource name property.\n\n### Name\n\n public string Name { get; set; }\n\nRequired. The name of the game server config to retrieve. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`."]]