[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation covers the `FleetConfig` class within the Google Cloud for Games v1beta API, providing details on its structure and functionality for managing Agones fleet configurations."],["`FleetConfig` implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, enabling various operations and interactions."],["The class provides two constructors: a default constructor `FleetConfig()` and another to instantiate the class by passing in another `FleetConfig` object, `FleetConfig(FleetConfig other)`."],["`FleetConfig` has two key properties, `FleetSpec`, which is a string for the Agones fleet specification, and `Name`, a string to name the fleet config."],["The latest version of `FleetConfig` available is `2.0.0-beta03`, and other versions `2.0.0-beta02` and `1.0.0-beta09` are available."]]],[]]