[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation is for the `GameServerConfigsServiceClientBuilder` class, which is part of the Google Cloud for Games v1beta API, and is used for building `GameServerConfigsServiceClient` instances."],["The `GameServerConfigsServiceClientBuilder` class allows for simple configuration of credentials, endpoints, and other settings for the `GameServerConfigsServiceClient`."],["This class inherits from `ClientBuilderBase` and offers methods like `Build()` and `BuildAsync()` to create the `GameServerConfigsServiceClient`."],["The latest version available for `GameServerConfigsServiceClientBuilder` is 2.0.0-beta03, with previous versions 2.0.0-beta02 and 1.0.0-beta09 also listed."],["It provides properties like `Settings` to customize RPC behavior and methods to get the channel pool when other options are not specified, such as the `GetChannelPool()` method."]]],[]]