public sealed class GameServerClusterConnectionInfo : IMessage<GameServerClusterConnectionInfo>, IEquatable<GameServerClusterConnectionInfo>, IDeepCloneable<GameServerClusterConnectionInfo>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class GameServerClusterConnectionInfo.
Namespace designated on the game server cluster where the Agones game
server instances will be created. Existence of the namespace will be
validated during creation.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis page provides documentation for the \u003ccode\u003eGameServerClusterConnectionInfo\u003c/code\u003e class within the Google Cloud for Games v1beta API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerClusterConnectionInfo\u003c/code\u003e class represents information about the connection to a game server cluster and it implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt contains constructors, one default and one that takes another \u003ccode\u003eGameServerClusterConnectionInfo\u003c/code\u003e object, allowing for the creation and cloning of objects.\u003c/p\u003e\n"],["\u003cp\u003eThe class has properties such as \u003ccode\u003eClusterReferenceCase\u003c/code\u003e, \u003ccode\u003eGkeClusterReference\u003c/code\u003e, and \u003ccode\u003eNamespace\u003c/code\u003e to define the cluster's reference, GKE cluster link, and the designated namespace respectively, all for managing connections to game server clusters.\u003c/p\u003e\n"],["\u003cp\u003eThere are three available versions of this API, including the latest version \u003ccode\u003e2.0.0-beta03\u003c/code\u003e, \u003ccode\u003e2.0.0-beta02\u003c/code\u003e and \u003ccode\u003e1.0.0-beta09\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class GameServerClusterConnectionInfo (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerClusterConnectionInfo)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.GameServerClusterConnectionInfo)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.GameServerClusterConnectionInfo) \n\n public sealed class GameServerClusterConnectionInfo : IMessage\u003cGameServerClusterConnectionInfo\u003e, IEquatable\u003cGameServerClusterConnectionInfo\u003e, IDeepCloneable\u003cGameServerClusterConnectionInfo\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class GameServerClusterConnectionInfo.\n\nThe game server cluster connection information. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GameServerClusterConnectionInfo \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[GameServerClusterConnectionInfo](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerClusterConnectionInfo), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[GameServerClusterConnectionInfo](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerClusterConnectionInfo), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[GameServerClusterConnectionInfo](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerClusterConnectionInfo), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### GameServerClusterConnectionInfo()\n\n public GameServerClusterConnectionInfo()\n\n### GameServerClusterConnectionInfo(GameServerClusterConnectionInfo)\n\n public GameServerClusterConnectionInfo(GameServerClusterConnectionInfo other)\n\nProperties\n----------\n\n### ClusterReferenceCase\n\n public GameServerClusterConnectionInfo.ClusterReferenceOneofCase ClusterReferenceCase { get; }\n\n### GkeClusterReference\n\n public GkeClusterReference GkeClusterReference { get; set; }\n\nReference to the GKE cluster where the game servers are installed.\n\n### Namespace\n\n public string Namespace { get; set; }\n\nNamespace designated on the game server cluster where the Agones game\nserver instances will be created. Existence of the namespace will be\nvalidated during creation."]]