Google Cloud for Games v1beta API - Class FetchDeploymentStateResponse (2.0.0-beta03)

public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage

Reference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateResponse.

Response message for GameServerDeploymentsService.FetchDeploymentState.

Inheritance

object > FetchDeploymentStateResponse

Namespace

Google.Cloud.Gaming.V1Beta

Assembly

Google.Cloud.Gaming.V1Beta.dll

Constructors

FetchDeploymentStateResponse()

public FetchDeploymentStateResponse()

FetchDeploymentStateResponse(FetchDeploymentStateResponse)

public FetchDeploymentStateResponse(FetchDeploymentStateResponse other)
Parameter
NameDescription
otherFetchDeploymentStateResponse

Properties

ClusterState

public RepeatedField<FetchDeploymentStateResponse.Types.DeployedClusterState> ClusterState { get; }

The state of the game server deployment in each game server cluster.

Property Value
TypeDescription
RepeatedFieldFetchDeploymentStateResponseTypesDeployedClusterState

Unavailable

public RepeatedField<string> Unavailable { get; }

List of locations that could not be reached.

Property Value
TypeDescription
RepeatedFieldstring