public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateResponse.
Response message for GameServerDeploymentsService.FetchDeploymentState.
Implements
IMessageFetchDeploymentStateResponse, IEquatableFetchDeploymentStateResponse, IDeepCloneableFetchDeploymentStateResponse, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Constructors
FetchDeploymentStateResponse()
public FetchDeploymentStateResponse()
FetchDeploymentStateResponse(FetchDeploymentStateResponse)
public FetchDeploymentStateResponse(FetchDeploymentStateResponse other)
Parameter | |
---|---|
Name | Description |
other | FetchDeploymentStateResponse |
Properties
ClusterState
public RepeatedField<FetchDeploymentStateResponse.Types.DeployedClusterState> ClusterState { get; }
The state of the game server deployment in each game server cluster.
Property Value | |
---|---|
Type | Description |
RepeatedFieldFetchDeploymentStateResponseTypesDeployedClusterState |
Unavailable
public RepeatedField<string> Unavailable { get; }
List of locations that could not be reached.
Property Value | |
---|---|
Type | Description |
RepeatedFieldstring |