public sealed class PreviewGameServerDeploymentRolloutRequest : IMessage<PreviewGameServerDeploymentRolloutRequest>, IEquatable<PreviewGameServerDeploymentRolloutRequest>, IDeepCloneable<PreviewGameServerDeploymentRolloutRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class PreviewGameServerDeploymentRolloutRequest.
Request message for PreviewGameServerDeploymentRollout.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis documentation is for the \u003ccode\u003ePreviewGameServerDeploymentRolloutRequest\u003c/code\u003e class within the Google Cloud for Games v1beta API, showing its usage and structure in .NET development.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePreviewGameServerDeploymentRolloutRequest\u003c/code\u003e class is used to request a preview of a game server deployment rollout, and it inherits from the base \u003ccode\u003eobject\u003c/code\u003e class, while implementing interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes constructors for creating new instances, either default or based on an existing \u003ccode\u003ePreviewGameServerDeploymentRolloutRequest\u003c/code\u003e object, and has properties like \u003ccode\u003ePreviewTime\u003c/code\u003e, \u003ccode\u003eRollout\u003c/code\u003e, and \u003ccode\u003eUpdateMask\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe properties listed, \u003ccode\u003ePreviewTime\u003c/code\u003e, \u003ccode\u003eRollout\u003c/code\u003e, and \u003ccode\u003eUpdateMask\u003c/code\u003e, allow you to set the target timestamp for the preview, specify the rollout to be updated, and define which fields to modify, respectively.\u003c/p\u003e\n"],["\u003cp\u003eThere are three available versions of this documentation, the latest being version \u003ccode\u003e2.0.0-beta03\u003c/code\u003e, followed by \u003ccode\u003e2.0.0-beta02\u003c/code\u003e, and \u003ccode\u003e1.0.0-beta09\u003c/code\u003e, detailing specific information about each one.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class PreviewGameServerDeploymentRolloutRequest (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewGameServerDeploymentRolloutRequest)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.PreviewGameServerDeploymentRolloutRequest)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.PreviewGameServerDeploymentRolloutRequest) \n\n public sealed class PreviewGameServerDeploymentRolloutRequest : IMessage\u003cPreviewGameServerDeploymentRolloutRequest\u003e, IEquatable\u003cPreviewGameServerDeploymentRolloutRequest\u003e, IDeepCloneable\u003cPreviewGameServerDeploymentRolloutRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class PreviewGameServerDeploymentRolloutRequest.\n\nRequest message for PreviewGameServerDeploymentRollout. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e PreviewGameServerDeploymentRolloutRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[PreviewGameServerDeploymentRolloutRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewGameServerDeploymentRolloutRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[PreviewGameServerDeploymentRolloutRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewGameServerDeploymentRolloutRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[PreviewGameServerDeploymentRolloutRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewGameServerDeploymentRolloutRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### PreviewGameServerDeploymentRolloutRequest()\n\n public PreviewGameServerDeploymentRolloutRequest()\n\n### PreviewGameServerDeploymentRolloutRequest(PreviewGameServerDeploymentRolloutRequest)\n\n public PreviewGameServerDeploymentRolloutRequest(PreviewGameServerDeploymentRolloutRequest other)\n\nProperties\n----------\n\n### PreviewTime\n\n public Timestamp PreviewTime { get; set; }\n\nOptional. The target timestamp to compute the preview. Defaults to the\nimmediately after the proposed rollout completes.\n\n### Rollout\n\n public GameServerDeploymentRollout Rollout { get; set; }\n\nRequired. The game server deployment rollout to be updated.\nOnly fields specified in update_mask are updated.\n\n### UpdateMask\n\n public FieldMask UpdateMask { get; set; }\n\nOptional. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\nhttps:\n//developers.google.com/protocol-buffers\n// /docs/reference/google.protobuf#fieldmask"]]