public sealed class FetchDeploymentStateResponse.Types.DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateResponse.Types.DeployedClusterState.
The game server cluster changes made by the game server deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis document provides reference information for the \u003ccode\u003eFetchDeploymentStateResponse.Types.DeployedClusterState\u003c/code\u003e class within the Google Cloud for Games v1beta API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eDeployedClusterState\u003c/code\u003e class represents the game server cluster changes made by the game server deployment, inheriting from \u003ccode\u003eobject\u003c/code\u003e and implementing several interfaces like \u003ccode\u003eIMessage\u003c/code\u003e and \u003ccode\u003eIEquatable\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThere are three different version available with 2.0.0-beta03 being the most current version.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes properties for \u003ccode\u003eCluster\u003c/code\u003e (the cluster name) and \u003ccode\u003eFleetDetails\u003c/code\u003e (information about Agones fleets and autoscalers), along with constructors for creating instances of the class.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class FetchDeploymentStateResponse.Types.DeployedClusterState (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types.DeployedClusterState)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types.DeployedClusterState)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types.DeployedClusterState) \n\n public sealed class FetchDeploymentStateResponse.Types.DeployedClusterState : IMessage\u003cFetchDeploymentStateResponse.Types.DeployedClusterState\u003e, IEquatable\u003cFetchDeploymentStateResponse.Types.DeployedClusterState\u003e, IDeepCloneable\u003cFetchDeploymentStateResponse.Types.DeployedClusterState\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateResponse.Types.DeployedClusterState.\n\nThe game server cluster changes made by the game server deployment. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e FetchDeploymentStateResponse.Types.DeployedClusterState \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types)[DeployedClusterState](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types.DeployedClusterState), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types)[DeployedClusterState](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types.DeployedClusterState), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types)[DeployedClusterState](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateResponse.Types.DeployedClusterState), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### DeployedClusterState()\n\n public DeployedClusterState()\n\n### DeployedClusterState(DeployedClusterState)\n\n public DeployedClusterState(FetchDeploymentStateResponse.Types.DeployedClusterState other)\n\nProperties\n----------\n\n### Cluster\n\n public string Cluster { get; set; }\n\nThe name of the cluster.\n\n### FleetDetails\n\n public RepeatedField\u003cDeployedFleetDetails\u003e FleetDetails { get; }\n\nThe details about the Agones fleets and autoscalers created in the\ngame server cluster."]]