public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateRequest.
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e class is used to request the state of a game server deployment in the Google Cloud for Games v1beta API.\u003c/p\u003e\n"],["\u003cp\u003eThis class is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta\u003c/code\u003e namespace and is found within the \u003ccode\u003eGoogle.Cloud.Gaming.V1Beta.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of \u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e is 2.0.0-beta03, and it implements interfaces like \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e includes a \u003ccode\u003eName\u003c/code\u003e property, which is required and specifies the game server deployment name using the format: \u003ccode\u003eprojects/{project}/locations/{location}/gameServerDeployments/{deployment}\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class inherits from \u003ccode\u003eobject\u003c/code\u003e and provides constructors for default initialization and cloning from an existing \u003ccode\u003eFetchDeploymentStateRequest\u003c/code\u003e object.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class FetchDeploymentStateRequest (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateRequest)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateRequest)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateRequest) \n\n public sealed class FetchDeploymentStateRequest : IMessage\u003cFetchDeploymentStateRequest\u003e, IEquatable\u003cFetchDeploymentStateRequest\u003e, IDeepCloneable\u003cFetchDeploymentStateRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateRequest.\n\nRequest message for GameServerDeploymentsService.FetchDeploymentState. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e FetchDeploymentStateRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[FetchDeploymentStateRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[FetchDeploymentStateRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[FetchDeploymentStateRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.FetchDeploymentStateRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### FetchDeploymentStateRequest()\n\n public FetchDeploymentStateRequest()\n\n### FetchDeploymentStateRequest(FetchDeploymentStateRequest)\n\n public FetchDeploymentStateRequest(FetchDeploymentStateRequest other)\n\nProperties\n----------\n\n### Name\n\n public string Name { get; set; }\n\nRequired. The name of the game server delpoyment. Uses the form:\n\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`."]]