public sealed class FetchDeploymentStateRequest : IMessage<FetchDeploymentStateRequest>, IEquatable<FetchDeploymentStateRequest>, IDeepCloneable<FetchDeploymentStateRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateRequest.
Request message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `FetchDeploymentStateRequest` class is used to request the state of a game server deployment in the Google Cloud for Games v1beta API."],["This class is part of the `Google.Cloud.Gaming.V1Beta` namespace and is found within the `Google.Cloud.Gaming.V1Beta.dll` assembly."],["The latest version of `FetchDeploymentStateRequest` is 2.0.0-beta03, and it implements interfaces like `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["`FetchDeploymentStateRequest` includes a `Name` property, which is required and specifies the game server deployment name using the format: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`."],["The class inherits from `object` and provides constructors for default initialization and cloning from an existing `FetchDeploymentStateRequest` object."]]],[]]