public sealed class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus : IMessage<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IEquatable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus.
DeployedFleetStatus has details about the Agones fleets such as how many
are running, how many allocated, and so on.
The number of GameServer replicas in the RESERVED state in this fleet.
Reserved instances won't be deleted on scale down, but won't cause
an autoscaler to scale up.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis document provides reference documentation for the \u003ccode\u003eDeployedFleetStatus\u003c/code\u003e class within the Google Cloud for Games v1beta API, detailing its structure and functionality.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eDeployedFleetStatus\u003c/code\u003e is a class that inherits from \u003ccode\u003eobject\u003c/code\u003e and implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eDeployedFleetStatus\u003c/code\u003e class contains information about Agones fleets, specifically focusing on the status and counts of GameServer replicas, such as how many are running or allocated.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of \u003ccode\u003eDeployedFleetStatus\u003c/code\u003e include \u003ccode\u003eAllocatedReplicas\u003c/code\u003e, \u003ccode\u003eReadyReplicas\u003c/code\u003e, \u003ccode\u003eReplicas\u003c/code\u003e, and \u003ccode\u003eReservedReplicas\u003c/code\u003e, each representing a different state of GameServer replicas within a fleet.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version available of this documentation is 2.0.0-beta03.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus) \n\n public sealed class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus : IMessage\u003cDeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus\u003e, IEquatable\u003cDeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus\u003e, IDeepCloneable\u003cDeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus.\n\nDeployedFleetStatus has details about the Agones fleets such as how many\nare running, how many allocated, and so on. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types)[DeployedFleetStatus](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types)[DeployedFleetStatus](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types)[DeployedFleetStatus](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### DeployedFleetStatus()\n\n public DeployedFleetStatus()\n\n### DeployedFleetStatus(DeployedFleetStatus)\n\n public DeployedFleetStatus(DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus other)\n\nProperties\n----------\n\n### AllocatedReplicas\n\n public long AllocatedReplicas { get; set; }\n\nThe number of GameServer replicas in the ALLOCATED state in this fleet.\n\n### ReadyReplicas\n\n public long ReadyReplicas { get; set; }\n\nThe number of GameServer replicas in the READY state in this fleet.\n\n### Replicas\n\n public long Replicas { get; set; }\n\nThe total number of current GameServer replicas in this fleet.\n\n### ReservedReplicas\n\n public long ReservedReplicas { get; set; }\n\nThe number of GameServer replicas in the RESERVED state in this fleet.\nReserved instances won't be deleted on scale down, but won't cause\nan autoscaler to scale up."]]