public static void BindService(ServiceBinderBase serviceBinder, GameServerClustersService.GameServerClustersServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis document provides reference documentation for the \u003ccode\u003eGameServerClustersService\u003c/code\u003e class within the Google Cloud for Games v1beta API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerClustersService\u003c/code\u003e class is designed to manage game server fleets running within Kubernetes clusters using Agones.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version available for the \u003ccode\u003eGameServerClustersService\u003c/code\u003e API is \u003ccode\u003e2.0.0-beta03\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe document details two methods, \u003ccode\u003eBindService(GameServerClustersServiceBase)\u003c/code\u003e and \u003ccode\u003eBindService(ServiceBinderBase, GameServerClustersServiceBase)\u003c/code\u003e, for defining and registering server-side service logic.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerClustersService\u003c/code\u003e class inherits from the \u003ccode\u003eobject\u003c/code\u003e class and provides access to inherited members like \u003ccode\u003eGetHashCode\u003c/code\u003e and \u003ccode\u003eGetType\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class GameServerClustersService (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerClustersService)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.GameServerClustersService)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.GameServerClustersService) \n\n public static class GameServerClustersService\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class GameServerClustersService.\n\nThe game server cluster maps to Kubernetes clusters running Agones and is\nused to manage fleets within clusters. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GameServerClustersService \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nMethods\n-------\n\n### BindService(GameServerClustersServiceBase)\n\n public static ServerServiceDefinition BindService(GameServerClustersService.GameServerClustersServiceBase serviceImpl)\n\nCreates service definition that can be registered with a server\n\n### BindService(ServiceBinderBase, GameServerClustersServiceBase)\n\n public static void BindService(ServiceBinderBase serviceBinder, GameServerClustersService.GameServerClustersServiceBase serviceImpl)\n\nRegister service method with a service binder with or without implementation. Useful when customizing the service binding logic.\nNote: this method is part of an experimental API that can change or be removed without any prior notice."]]