public sealed class GameServerCluster : IMessage<GameServerCluster>, IEquatable<GameServerCluster>, IDeepCloneable<GameServerCluster>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class GameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eGameServerCluster\u003c/code\u003e class is a core component of the Google Cloud for Games v1beta API, representing a game server cluster resource.\u003c/p\u003e\n"],["\u003cp\u003eThis class inherits from \u003ccode\u003eobject\u003c/code\u003e and implements multiple interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, indicating its functionality in data handling and manipulation.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of a \u003ccode\u003eGameServerCluster\u003c/code\u003e include \u003ccode\u003eConnectionInfo\u003c/code\u003e for managing clusters, \u003ccode\u003eCreateTime\u003c/code\u003e and \u003ccode\u003eUpdateTime\u003c/code\u003e for tracking changes, a \u003ccode\u003eDescription\u003c/code\u003e for human readability, an \u003ccode\u003eEtag\u003c/code\u003e for resource versioning, \u003ccode\u003eLabels\u003c/code\u003e for key-value pair metadata, and a \u003ccode\u003eName\u003c/code\u003e to identify the cluster.\u003c/p\u003e\n"],["\u003cp\u003eThere are multiple versions of the \u003ccode\u003eGameServerCluster\u003c/code\u003e available, with version \u003ccode\u003e2.0.0-beta03\u003c/code\u003e being the latest release in the reference documentation.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerCluster\u003c/code\u003e can be instantiated using a default constructor or by passing in an existing instance of a \u003ccode\u003eGameServerCluster\u003c/code\u003e as a parameter.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class GameServerCluster (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerCluster)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.GameServerCluster)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.GameServerCluster) \n\n public sealed class GameServerCluster : IMessage\u003cGameServerCluster\u003e, IEquatable\u003cGameServerCluster\u003e, IDeepCloneable\u003cGameServerCluster\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class GameServerCluster.\n\nA game server cluster resource. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GameServerCluster \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[GameServerCluster](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerCluster), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[GameServerCluster](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerCluster), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[GameServerCluster](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerCluster), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### GameServerCluster()\n\n public GameServerCluster()\n\n### GameServerCluster(GameServerCluster)\n\n public GameServerCluster(GameServerCluster other)\n\nProperties\n----------\n\n### ConnectionInfo\n\n public GameServerClusterConnectionInfo ConnectionInfo { get; set; }\n\nThe game server cluster connection information. This information is used to\nmanage game server clusters.\n\n### CreateTime\n\n public Timestamp CreateTime { get; set; }\n\nOutput only. The creation time.\n\n### Description\n\n public string Description { get; set; }\n\nHuman readable description of the cluster.\n\n### Etag\n\n public string Etag { get; set; }\n\nETag of the resource.\n\n### GameServerClusterName\n\n public GameServerClusterName GameServerClusterName { get; set; }\n\n[GameServerClusterName](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerClusterName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerCluster#Google_Cloud_Gaming_V1Beta_GameServerCluster_Name) resource name property.\n\n### Labels\n\n public MapField\u003cstring, string\u003e Labels { get; }\n\nThe labels associated with this game server cluster. Each label is a\nkey-value pair.\n\n### Name\n\n public string Name { get; set; }\n\nRequired. The resource name of the game server cluster. Uses the form:\n\n`projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.\nFor example,\n\n`projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.\n\n### UpdateTime\n\n public Timestamp UpdateTime { get; set; }\n\nOutput only. The last-modified time."]]