public sealed class GameServerConfigOverride : IMessage<GameServerConfigOverride>, IEquatable<GameServerConfigOverride>, IDeepCloneable<GameServerConfigOverride>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class GameServerConfigOverride.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis documentation covers the \u003ccode\u003eGameServerConfigOverride\u003c/code\u003e class within the Google Cloud for Games v1beta API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerConfigOverride\u003c/code\u003e class is designed to manage configuration overrides for game servers and it implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eIt includes properties like \u003ccode\u003eConfigVersion\u003c/code\u003e, \u003ccode\u003eRealmsSelector\u003c/code\u003e, \u003ccode\u003eChangeCase\u003c/code\u003e, and \u003ccode\u003eSelectorCase\u003c/code\u003e, which manage specific configurations and selections.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors available for the \u003ccode\u003eGameServerConfigOverride\u003c/code\u003e class: one default and one that takes another \u003ccode\u003eGameServerConfigOverride\u003c/code\u003e object as a parameter.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version available for \u003ccode\u003eGameServerConfigOverride\u003c/code\u003e is \u003ccode\u003e2.0.0-beta03\u003c/code\u003e and there are also older versions such as \u003ccode\u003e2.0.0-beta02\u003c/code\u003e and \u003ccode\u003e1.0.0-beta09\u003c/code\u003e available.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class GameServerConfigOverride (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerConfigOverride)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.GameServerConfigOverride)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.GameServerConfigOverride) \n\n public sealed class GameServerConfigOverride : IMessage\u003cGameServerConfigOverride\u003e, IEquatable\u003cGameServerConfigOverride\u003e, IDeepCloneable\u003cGameServerConfigOverride\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class GameServerConfigOverride.\n\nA game server config override. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GameServerConfigOverride \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[GameServerConfigOverride](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerConfigOverride), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[GameServerConfigOverride](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerConfigOverride), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[GameServerConfigOverride](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerConfigOverride), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### GameServerConfigOverride()\n\n public GameServerConfigOverride()\n\n### GameServerConfigOverride(GameServerConfigOverride)\n\n public GameServerConfigOverride(GameServerConfigOverride other)\n\nProperties\n----------\n\n### ChangeCase\n\n public GameServerConfigOverride.ChangeOneofCase ChangeCase { get; }\n\n### ConfigVersion\n\n public string ConfigVersion { get; set; }\n\nThe game server config for this override.\n\n### HasConfigVersion\n\n public bool HasConfigVersion { get; }\n\nGets whether the \"config_version\" field is set\n\n### RealmsSelector\n\n public RealmSelector RealmsSelector { get; set; }\n\nSelector for choosing applicable realms.\n\n### SelectorCase\n\n public GameServerConfigOverride.SelectorOneofCase SelectorCase { get; }"]]