public sealed class PreviewDeleteGameServerClusterRequest : IMessage<PreviewDeleteGameServerClusterRequest>, IEquatable<PreviewDeleteGameServerClusterRequest>, IDeepCloneable<PreviewDeleteGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class PreviewDeleteGameServerClusterRequest.
Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis documentation details the \u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e class, which is part of the Google Cloud for Games v1beta API, specifically for previewing the deletion of a game server cluster.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of this class is \u003ccode\u003e2.0.0-beta03\u003c/code\u003e, with previous versions including \u003ccode\u003e2.0.0-beta02\u003c/code\u003e and \u003ccode\u003e1.0.0-beta09\u003c/code\u003e also documented.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e inherits from \u003ccode\u003eobject\u003c/code\u003e and implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes constructors for creating a new instance and cloning from another instance of \u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e, along with the properties \u003ccode\u003eGameServerClusterName\u003c/code\u003e, \u003ccode\u003eName\u003c/code\u003e, and \u003ccode\u003ePreviewTime\u003c/code\u003e which are the required arguments to generate the request.\u003c/p\u003e\n"],["\u003cp\u003eThis request class uses the format \u003ccode\u003eprojects/{project}/locations/{location}/gameServerClusters/{cluster}\u003c/code\u003e to describe the game server cluster you want to preview deleting.\u003c/p\u003e\n"]]],[],null,["# Google Cloud for Games v1beta API - Class PreviewDeleteGameServerClusterRequest (2.0.0-beta03)\n\nVersion latestkeyboard_arrow_down\n\n- [2.0.0-beta03 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterRequest)\n- [2.0.0-beta02](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/2.0.0-beta02/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterRequest)\n- [1.0.0-beta09](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/1.0.0-beta09/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterRequest) \n\n public sealed class PreviewDeleteGameServerClusterRequest : IMessage\u003cPreviewDeleteGameServerClusterRequest\u003e, IEquatable\u003cPreviewDeleteGameServerClusterRequest\u003e, IDeepCloneable\u003cPreviewDeleteGameServerClusterRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Google Cloud for Games v1beta API class PreviewDeleteGameServerClusterRequest.\n\nRequest message for GameServerClustersService.PreviewDeleteGameServerCluster. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e PreviewDeleteGameServerClusterRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[PreviewDeleteGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[PreviewDeleteGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[PreviewDeleteGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1Beta](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1Beta.dll\n\nConstructors\n------------\n\n### PreviewDeleteGameServerClusterRequest()\n\n public PreviewDeleteGameServerClusterRequest()\n\n### PreviewDeleteGameServerClusterRequest(PreviewDeleteGameServerClusterRequest)\n\n public PreviewDeleteGameServerClusterRequest(PreviewDeleteGameServerClusterRequest other)\n\nProperties\n----------\n\n### GameServerClusterName\n\n public GameServerClusterName GameServerClusterName { get; set; }\n\n[GameServerClusterName](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.GameServerClusterName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Gaming.V1Beta/latest/Google.Cloud.Gaming.V1Beta.PreviewDeleteGameServerClusterRequest#Google_Cloud_Gaming_V1Beta_PreviewDeleteGameServerClusterRequest_Name) resource name property.\n\n### Name\n\n public string Name { get; set; }\n\nRequired. The name of the game server cluster to delete. Uses the form:\n`projects/{project}/locations/{location}/gameServerClusters/{cluster}`.\n\n### PreviewTime\n\n public Timestamp PreviewTime { get; set; }\n\nOptional. The target timestamp to compute the preview."]]