public sealed class DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
The game server cluster changes made by the game server deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["`DeployedClusterState` is a class representing the game server cluster changes made by a game server deployment within the `Google.Cloud.Gaming.V1Beta` namespace."],["This class inherits from `Object` and implements interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionalities such as message handling, equality checks, deep cloning, and buffer message operations."],["`DeployedClusterState` includes two constructors: a default constructor and one that accepts another `DeployedClusterState` instance for creating copies."],["The class contains properties such as `Cluster` (the name of the cluster) and `FleetDetails` (information about the Agones fleets and autoscalers) to describe the state of the cluster."],["The latest and older versions of the `DeployedClusterState` are provided, in beta, including 2.0.0-beta03, 2.0.0-beta02, and 1.0.0-beta09."]]],[]]