public sealed class PreviewCreateGameServerClusterResponse : IMessage<PreviewCreateGameServerClusterResponse>, IEquatable<PreviewCreateGameServerClusterResponse>, IDeepCloneable<PreviewCreateGameServerClusterResponse>, IBufferMessage, IMessage
Response message for
GameServerClustersService.PreviewCreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of the `PreviewCreateGameServerClusterResponse` is 2.2.0, and this page focuses on version 1.2.0."],["`PreviewCreateGameServerClusterResponse` is a response message for `GameServerClustersService.PreviewCreateGameServerCluster`, representing the result of the operation."],["This class inherits from `Object` and implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionalities like message handling and deep cloning."],["The `PreviewCreateGameServerClusterResponse` class includes properties such as `ClusterState`, `Etag`, and `TargetState`, which provide information about the state of the Kubernetes cluster, the ETag of the game server cluster, and the target state respectively."],["The class has two constructors one empty and the other accepting another `PreviewCreateGameServerClusterResponse` as a parameter, allowing for the creation of a new object or copying one respectively."]]],[]]