public sealed class PreviewCreateGameServerClusterResponse : IMessage<PreviewCreateGameServerClusterResponse>, IEquatable<PreviewCreateGameServerClusterResponse>, IDeepCloneable<PreviewCreateGameServerClusterResponse>, IBufferMessage, IMessage
Response message for
GameServerClustersService.PreviewCreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `PreviewCreateGameServerClusterResponse` class, a response message used within the `GameServerClustersService` for previewing game server cluster creation."],["The `PreviewCreateGameServerClusterResponse` class inherits from `Object` and implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, equality checks, deep cloning, and buffer manipulation."],["The class includes constructors for creating new instances, either default or by copying an existing `PreviewCreateGameServerClusterResponse` object, and it includes the properties of `ClusterState`, `Etag`, and `TargetState`."],["There are also several available versions of the library, ranging from 1.1.0 to the latest version, 2.2.0."],["`PreviewCreateGameServerClusterResponse` belongs to the namespace `Google.Cloud.Gaming.V1`, and it is found in the `Google.Cloud.Gaming.V1.dll` assembly."]]],[]]