public RepeatedField<LabelSelector> Selectors { get; }
Labels used to identify the game server clusters to which this Agones
scaling config applies. A game server cluster is subject to this Agones
scaling config if its labels match any of the selector entries.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version available is 2.2.0, with other versions including 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0 accessible in the documentation."],["The `ScalingConfig` class is designed for autoscaling configurations for Agones fleets and implements several interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["`ScalingConfig` includes properties such as `FleetAutoscalerSpec`, `Name`, `Schedules`, and `Selectors`, allowing for detailed configuration of fleet autoscaling and the selection of game server clusters."],["The `FleetAutoscalerSpec` property is a string that requires a specification for the Agones fleet autoscaler, pointing to the documentation for examples."],["`ScalingConfig` allows for multiple scaling schedules and label selectors, which define the game server clusters that the scaling config applies to."]]],[]]