public static void BindService(ServiceBinderBase serviceBinder, GameServerClustersService.GameServerClustersServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides details for the `GameServerClustersService` class within the `Google.Cloud.Gaming.V1` namespace, version 1.3.0 of the library, which is used to manage fleets within Kubernetes clusters running Agones."],["The `GameServerClustersService` class inherits from `System.Object` and includes inherited members such as `GetHashCode`, `GetType`, `MemberwiseClone`, and `ToString`."],["The `BindService` method allows for the creation of a service definition that can be registered with a server, taking an implementation of `GameServerClustersService.GameServerClustersServiceBase` as a parameter."],["The `BindService` method also offers a way to register service methods with a service binder, enabling customization of service binding logic, and it takes a `ServiceBinderBase` and a `GameServerClustersService.GameServerClustersServiceBase` object as parameters."],["The documented versions range from 1.1.0 to the latest 2.2.0 and all provide documentation for the `GameServerClustersService` class, with the current version being 1.3.0."]]],[]]