public sealed class GameServerConfigOverride : IMessage<GameServerConfigOverride>, IEquatable<GameServerConfigOverride>, IDeepCloneable<GameServerConfigOverride>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `GameServerConfigOverride` class within the `Google.Cloud.Gaming.V1` namespace, specifically version 1.3.0, and its role in managing game server configurations."],["The `GameServerConfigOverride` class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing capabilities for message handling, equality checks, deep cloning, and buffer manipulation."],["The class includes properties like `ChangeCase`, `ConfigVersion`, `RealmsSelector`, and `SelectorCase`, which are used to manage configurations and select realms for the game server config override."],["It features two constructors: a default constructor `GameServerConfigOverride()` and a copy constructor `GameServerConfigOverride(GameServerConfigOverride other)`, which allows for creating new instances and cloning existing ones."],["The latest version of the api for the GameServerConfigOverride class is 2.2.0, and there are many other versions available."]]],[]]